Test it like you mean it
Why Usability Testing is Your Best Design Friend
Estimated read: 4 minutes
Estimated read: 4 minutes
đ” "Whatâs obvious to you
Could be a riddle to them too." đ”
Weâve all been there.
Youâve crafted a beautiful design. The layout is clean, the flow is logical (in your head, at least), and youâve mentally high-fived yourself for nailing the UX.
Then⊠you put it in front of a user.
They freeze.
They scroll aimlessly.
They tap the wrong button â twice.
And suddenly, your âperfectâ design looks more like a puzzle no one asked for.
Welcome to usability testing â the reality check every designer needs, but not every designer does soon enough.
Itâs tempting to wait until your design is pixel-perfect before showing it to anyone. After all, who wants their beautiful creation poked, prodded, and misunderstood?
But hereâs the truth: early testing saves you from expensive mistakes.
A half-baked sketch or clickable wireframe can reveal more than weeks of polishing. Itâs not about showing off a masterpiece â itâs about finding out whatâs broken before itâs live.
As the song says:
đ” "Better ugly tests today,
Than pretty fails launched anyway." đ”
Jakob Nielsen famously found that testing with just five users can uncover 85% of usability problems. Thatâs not a made-up internet stat â decades of research back it up.
Five.
Not fifty. Not a statistically significant sample. Just five humans who represent your audience.
Why so few? Because the first few users will uncover the biggest blockers. After that, youâll start seeing diminishing returns. Your job is to fix those issues, then test again.
Hereâs a lightweight, no-excuses approach to get you started:
1. Pick your scenario, not just your screens
Instead of saying âlook at my design,â give the user a goal.
âFind and book a yoga class for next Tuesday at 6pm.â
The way they attempt that goal is where the gold lies.
2. Watch, donât rescue
Itâs hard. So hard. But resist the urge to jump in with hints. Your job isnât to guide them â itâs to watch them struggle. That struggle shows you where your design is failing.
đ” "Watch what they do, not what they say, oh lord!" đ”
3. Record everything
Video and screen recording tools (even Zoom) make it easy to capture sessions. Watching them back later will help you spot patterns you might miss live.
4. Ask the right questions (at the right time)
Before they start: Ask about their expectations.
During: Stay silent unless theyâre completely stuck.
After: Ask about their experience and what they found confusing.
5. Prioritise and fix
Not every bit of feedback is equally important. Focus on the blockers that stop the user from completing their goal.
At its heart, testing is about humility. Itâs about saying:
âI might not have gotten this right â and I want to make it better for you.â
đ” "Itâs a message you send:
âI care enough to see
What it feels like to be⊠you.â" đ”
When you test early and often, youâre not just fixing UI problems â youâre building trust. Users can feel when something has been crafted with them in mind.
Before you launch your next big thing, remember the chorus:
đ” "Find the flaws, fix the seams,
Turn confusion into dreams!" đ”
Test it.
Test it rough.
Test it fast.
Because nothing beats seeing your design actually work for the people itâs meant for.
So grab that sketch, line up your five users, and â say it with me now â
Test it like you mean it!
Learn more with this worksheet
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